Fallout 4 mod better than overgrowth3/12/2024 Think to Yourself: Changes the on-screen messages for immersion. This just uses the decent lighting effect by default instead of the shit one. Pipboy Light to Spotlight: I used to just wear a mining helmet, but it glitched. There are other features, but I don't use them much. It's fun to mess around with the costumes (you can change Dogmeat into other canine creatures, become a synth, etc), and the layering options are a big improvement. UCO: This allows for more clothing customizability. I think it works better without this mod, but you could test it yourself. My only complaints are that ut doesn't extend to the vault, and that there is no way to get the familiar faces from the vault into the new settlement, but I think I'm expecting too much here.ĭisable God Rays (disabled): It's supposed to save frames. ![]() I'm making a settlement of Vault Dwellers leaving the collapsing rust bucket, but you can do whatever you want. ![]() The entire lake, and even a few prewar buildings, are within the build area. Only download if you find the Contraptions factories useful and want more.ĭiamond City Workshop: Did you ever think it's weird that Diamond City never expands, and is quickly surpassed by small family farms that you happened to stumble upon? Well now you can make Diamond City great again! Unfortunately you can't attract settlers here or attract companions, but it's fun trying to improvise builds in a prebuilt settlement, and allows you to get a playerhome in the area before Homeplate.Īdditional Settlements Chestnut Hillock Reservoir: This is right outside Vault 81. I never use it, but it is embedded in one of my favourite builds. Manufacturing Overhaul: Not as good as the PC and Xbox equivalent, but still good if you want to make factories. This reorganizes the Workshop menu and adds a ton of content, including structures and decorations that open entirely new build possibilities, and is indisputably the best settlement item mods around. USO (with add-ons): I downloaded it when there was a separate mod for each DLC, but there is now an all-in-one version, which I suggest. This is intended as a response to posts that usually care even less for these things.Īrmour and Weapon Keywords: No idea what this does, but another mod description told me to put this at the top of by load order, so here it is. Grammar and spelling is probably atrocious, but I don't care. Keep in mind that this is for one specific play through, so some great mods are left out (examples include: changes to the Northwest settlements, atmospheric changes, survival focused mods, and some changes to the BOS characters and story). With that said, for some mods the positions I have them in work better than those suggested by the mod authors. These will be in order, but you may want to take a few out or mess with the Load Order, as my game isn't exactly known for working well. – fixed problem with angelscript Object.Whenever someone asks for PS4 mod suggestions, link this and they will probably shut up (it's gonna be long, should scare them). – improved skinning weights for all characters – improved field of view for really wide or tall screens – ported to SDL2 (should improve Linux/Mac fullscreen and resizing) – starting to test out 4-player shared-screen mode – alternate close-range stances for swordfighting- can parry thrown items if hands are full – fixed problem with throws cancelling impact effects – swapping characters with number keys randomizes color palette ![]() – added a grace period after round ends before being disqualified for further attacks – fixed gladiator campaign button to use new arena – fixed bug with sheathing knives while injured – small sword stance always has dominant hand forwards – added additional slash attack animation for small swords – alternate close-range stances for swordfighting – improved passive blocking during sword fights Enjoy! Overgrowth Alpha 200 Changelog: – 2 new rabbit models with 3 textures each You can view below the changelog for this new version, as well as a trailer for it. Those interested can pre-order the game and gain access to its beta builds straight away. This new version of Overgrowth features – among other things – two new rabbit models, a new sword throw animation, improved passive blocking during sword fights and updated run and walk animations. It’s been a while since our last look on Overgrowth, don’t you think? Wolfire Games has released a new video, showcasing the changes that have been made to the game’s latest alpha build.
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